![]() ![]() First, however, the studio had to figure out what kind of story it wanted to tell. With Crash Team Racing shipped in 1999, Gavin's new game engine taking shape, and that aforementioned PS2 dev kit now secured within a locked safe room at the office (to which only a few key team members, including PS5 architect Mark Cerny, had access to), Naughty Dog could enter full production on Jak and Daxter: The Precursor Legacy. On Uncharted 2's 10th anniversary, its developers reflect on the making of a perfect sequel To this day, those things still matter." Double trouble Now vice president of play at Facebook, Rubin's new line of work has indeed vindicated that which he fought tooth and nail for over two decades ago: "We've discovered that the faster the load time of a Facebook Instant Game, the more likely it is to succeed. It wasn't about his own ego or wanting to win or anything, it was about making the best game we possibly could." Jason is a great driving force because he's nagging, but in a good way, because it comes from a good place within him about making the product better. "I think there's a long tradition at Naughty Dog of Jason wanting something better in some way, and constantly asking and pressuring for it. "The no loading thing was Jason's baby," reveals Gavin. ![]() we might have over-achieved, to be honest!" The tricks we had to pull, and how many times we had to change and fix things to get that working. "With Jak and Daxter, one of the core things that we decided to do was no load times, which was incredibly difficult. "The Naughty Dog way of operating was basically to list the set of things that we believed were fundamental to the product, and then to deliver on those things, and not get distracted by other niceties," explains Rubin. The studio set its targets on a goal that games still struggle with to this day: a large, 3D open world that doesn't feature a single loading screen beyond the main menu. "We didn't want it to be heavily science-fiction we wanted to have a sense of legacy." Bob Rafeiīut Naughty Dog didn't just want to reduce waiting times on the development side of Jak and Daxter. ![]()
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